![]() The difference between the original and remastered version of Crash 1 is striking. Vicarious Visions updated the first two games to play more like the third entry. Okay, maybe not quite, but Vicarious Visions remake of Naughty Dog’s original trilogy is a perfect reminder of everything I loved about these games back in the day while shaving the edges off some of the frustrating moments. The difference between the first and third game was night and day and yet the first game seems to have tainted memories of the next two in the eyes of many gamers.Īfter the original trilogy–and the excellent Crash Team Racing–the marsupial lost his way in the transition to PS2 and never threatened to reclaim his position as Sony’s PlayStation mascot… until now. The next two Crash Bandicoot games kept the narrow lane-based levels but incorporated analog sticks to necessitate more precise movement around obstacles. It played like a 2D Mario game except with the camera behind Mario’s head. The first Crash Bandicoot game was released in the days before analog sticks and barely took advantage of the third dimension at all. I strongly disagree with that treatment, and yet the games certainly have their fair share of flaws. The Crash Bandicoot trilogy often gets lumped in with the other failed 3D platformers. However, for every Bubsy there’s a Mario 64, for every Gex there’s a Spyro, and for every Croc there’s a Crash Bandicoot. ![]() Those games were never good and no amount of nostalgia can change that. ![]() Playing those games in 2017 is a test of patience as much as it is skill, which funnily enough, is exactly what it was like in the late 1990s as well. Bubsy, Gex, and Croc all tried to jump into the third dimension and they all misjudged the landing thanks to poor controls and terrible cameras. That’s the general consensus and it’s easy to build up a compelling list of examples to prove the thesis. Early 3D platformers don’t stand the test of time. ![]()
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